Very fast and long ranged. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh? Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. Furthermore, Ice, once considered one of Europe's best Marth mains, later chose to exclusively main Fox to improve his standings in tournaments. 1. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edgeguard with his down aerial. Does a horizontal slash forward. Become a Patron Can set up a tippered forward smash at low percentages. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. If tippered, it sends opponents upward with high vertical knockback. More significantly, while Marth's attacks are very fast in terms of startup, they travel in predictable, low-duration arcs and have high ending lag (his down aerial is an example of this, having the quickest startup lag but among the highest ending lag for a spike or meteor smash). Marth performs a downward strike with his sword directly forward. Voice Actor Posing with Roy on Princess Peach's Castle. On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. While Marth theoretically still wins against Pikachu, Axe's knowledge in the matchup has led him to be highly successful against Marth players, exploiting Pikachu's tricky recovery and ability to push Marth horizontally away from the stage, where he struggles to recover from. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Marth swings his sword in a downward arc below. Hikaru Midorikawa. Marth is also known for being able to combo both Fast fallers and Floaty characters. - Page 2. Most notable, however, is his down aerial, which acts as a powerful spike in NTSC regions, and an equally powerful meteor smash in PAL regions; it can KO reliably even as low as 40%, and many of Marth's attacks can easily combo into his down air, most notably his forward aerial as part of the Ken Combo. Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. Marth's sprite in this game uses the basic structure of th… In VS mode, players take on an ordered list of characters, and each time a … Runescape – Marth. Divided into stages, ordered by difficulty, and full of technical challenges. Marth is back in full force, meaning his combo game is just as good as it was before. Spins and stabs his sword towards the ground. To unlock him, … His throws possess low damage and knockback, allowing him to chain his throws into each other and combo into other attacks. Marth will then challenge you; beat him to gain him as a selectable character. Time it so by the time the opponent is right back at the ledge, the third swing comes out. Leagues Smash 64 Melee Brawl Project M Smash for 3DS Smash for Wii U Smash 3DS [Online] Smash Wii U [Online] Ultimate. On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. Blue is high, red is middle, and green is low. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Divided into stages, ordered by difficulty, and full of technical challenges. Very early in the Melee metagame, Marth was seen as a character that relied too much on rolling and C-stick abuse, traits that led to a negative low-level perception of him despite his then-high-tier placement. Marth swings his sword across the ground towards the front and then toward the back. In addition to his disjointed range, Marth has a fantastic combo and juggle ability; despite a slightly below average air speed, with a combination of good jumping prowess, and an average falling speed, as well as quick, low lag, high-ranged, easy-to-sweetspot aerials, Marth has among the best air games in Melee, and a great combo ability. With a large dash-dance window and a disjointed hitbox, Marth has great approach options in this game, both on the ground and in the air. Marth was known for his deadly combos in Melee. Character Unlock: Mewtwo: To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. 1. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. This is a subreddit for people who main Marth in Super Smash Bros Melee, Super Smash Bros Brawl, Super Smash Bros for 3DS and Wii U, and Project M. 2.1k Members Side Smash: 15.6 % (21.8 %) Marth quickly swings his sword up and over his head, hitting the ground powerfully. Members. Players can also unlock Marth by taking on Super Smash Bros. Kirby - 8.5 Worst Match. DanCool posted June 21, 2015 . The move however has a very short duration and thus despite its speed, it is unsafe if spammed in neutral. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. Marth's attacks are the most powerful at the tip of his sword. List of Super Smash Bros. series characters. MARTH. Originally from Fire Emblem. Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. Hikaru Midorikawa Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. Marth swings his sword upward before doing a backflip. 2. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. Marth's alternate costumes in Super Smash Bros. Melee. Characters such as Mario, Zelda, and many other low-tiered characters do not have the means to match his speed and range near the ground, and at high levels of play, are unable to get many openings outside of poor matchup knowledge or poor execution from the Marth player. Marth makes no appearances in the game's single-player Adventure Mode. Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. On a team with Zelda, he appears on Temple. Useful for both offensive and defensive. In addition, he is also lighter and his air speed is lower; hindering his endurance and making him even easier to edgeguard. The last hit launches opponents away. In many cases, a specific hitbox is needed to extend the punish. Marth performs an upward throw with one arm. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. The Trope Namer is the star of the first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light), Marth.Marth made his and his series' Western gaming debut note in Super Smash Bros. Melee: over a decade after the first Fire Emblem game was released in Japan. Sayaka (Puella Magi Madoka Magica) – Marth. For Super Smash Bros. Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. Aside from the aforementioned loss of several waveshine follow-ups for Fox, Marth also able to edgeguard Fox more efficiently, due to the nerf in Fire Fox's recovery distance. Crouches and performs four quick sword strikes forward. Additionally, the tip of the Falchion, its sweetspot, is remarkably easy to connect, making Marth stronger when he is further from his opponent. Upon briefly returning to the scene in 2012, Ken notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. Marth performs a multi-hit sword combo that can be altered by holding up or down on the control stick. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. Shadow Falchion – Marth. At the highest level, the Sheik matchup is considered even, although not easy to play for Marth, while the Jigglypuff matchup is slightly disadvantageous at worst for him. Marth's long dash-dance also makes him a superb tech-chaser. Marth performs a quick upward sword strike while jumping. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. Marth performs two quick horizontal slashes in the air. Does a stab, has a little more knockback then the first slash, but still not much. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. Regardless of these flaws, Marth has excellent matchups against many characters, including six that are nearly unloseable. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… group Updates. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. For a gallery of Marth's hitboxes, see here. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Very good for setting up combos, but has high ending lag. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. Best Match. I have tried to make this process both fun and informative for players wanting to learn this game. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. In his appearances, bar his metal match, Marth appears on Great Bay. Hikaru Midorikawa. Coincidently, this coincides with his name in the Fire Emblem OVA, which was based off of the third game in the series, The fan-made term "Marthritis" (derived from the diagnosis. smash cords. A time line that will help guide you through the daunting process of learning SSBM using Marth. Leaps and performs a downwards slash with his sword. As such, Marth requires significant knowledge of hitbox spacing with his moves due to the non-tipper and tipper hitboxes of Marth's moves having very different knockback values and angles. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. For most of his attacks, the sweetspot hitboxes have the lowest priority, so they only hit if none of the weaker hitboxes connect on that frame. Press J to jump to the feed. Listen to all the actors who have voiced Marth and vote for your favorite. Two horizontal slashes around himself. Does a fairly powerful horizontal slash. A quick, direct upward thrust. In Super Smash Bros. 4, both Marth and Mario each have one full clone (Lucina and Dr. Mario, respectively) and one semi-clone (Roy and Luigi, respectively). Number of Jumps Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. He might look cute and cuddly, but Pichu packs a punch! I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). In the debug menu of the game, Marth has an additional phrase that goes unused: This page was last edited on November 24, 2020, at 01:37. Marth throws the opponent onto the ground. Both hits connect easily, and can follow up into each other. Marth Super Smash Bros. Melee and How to practice him. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Smash 4 Marth – Marth. The move has very weak sourspots next to Marth if used on the ground, so it is not a reliable KO move on grounded enemies next to Marth, but it can act as a surprise KO option on enemies directly above him in the air or on platforms. Marth's sprite in this game uses the basic structure of th… Marth, The Hero King, made his first debut to America in Super Smash Bros. Melee, even before his native series, Fire Emblem, made its way into the States. The quickest methods in Regular Match is to set stock to one and Self-destruct until it's "Game Over" (if there's an option to Continue, opt to not keep playing) or go to VS. mode, select a level nine Ness CPU, then go to Jungle Japes. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. This move can charged to increase its power and will break a shield in one hit when fully charged. The Ken Combo is probably the most famous Marth combo of all. Fire Emblem Although Dolphin Slash travels far vertically, it travels marginally horizontally. Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. Luckily, Marth does have some powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the Reverse Dolphin Slash technique. Super Smash Bros. Melee (2001 Video Game) Marth. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. Pichu: Complete Event 37. open menu. Deals moderate knockback. Trips the opponent with his leg as he pushes them forward. When fought on the stage, the track "Fire Emblem" plays instead of the standard music. Hikaru Midorikawa. Marth also has plenty of powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the first hitbox of his Dolphin Slash. Does a very powerful jumping slash. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi). Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). He has a long wavedash, a great SHFFL, and a great dashdance. Can Wall Jump Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. Oddly, the Falchion's tip doesn't have a hitbox at all; the "tipper" hitbox is instead located at the middle of the blade. These new advantages, as well as various other changes to Marth's matchups, make Marth arguably stronger relative to the cast than he is in NTSC. Counting Chrom as an indirect semi-clone, Marth has the most combined clones and semi-clones of any character at 3. Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. which roughly translates to "It's there!" Marth does an overhead swing with his sword. Attacks Hitbox Active FAF Base Dmg. However, if Marth fails to do so, he suffers from something known by the Melee community as Marth Syndrome. Smash 4 Marth – Marth. Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. The one stop hub for all of your Smash Bros. servers! Marth's forward smash is feared due to its high speed and power; it also works well when wavesmashed, due to Marth's long wavedash. Super Smash Brothers Melee is a fun game, if you know how to play. This hitbox is located in the first few pixels behind him and even more behind and above him. This leads to Marth having a terrible out of shield game due to the low duration and high ending lag of his moves, while also being open to punishment. Upon completing this, Marth will be fought on the Fountain of Dreams stage, with the track "Fire Emblem" playing.
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